@hyperfrontend/testing/processprocess
Stand-ins for a process's terminal, standard streams and child processes, for testing command-line tools and interactive prompts.
Usage
Interactive prompts
createTtyInput returns a stdin that reports itself as a terminal and accepts raw mode. createCapturedOutput returns a stdout that keeps what it was given. Keys holds the byte sequences a terminal sends for Enter, the arrows, Ctrl+C and the other keys prompts react to:
import { expect, it } from '@hyperfrontend/testing'
import { Keys, createCapturedOutput, createTtyInput } from '@hyperfrontend/testing/process'
import { askName } from './ask-name'
it('answers with what was typed', async () => {
const input = createTtyInput()
const output = createCapturedOutput({ tty: true, columns: 60 })
const answer = askName({ input, output })
await input.sendKeys('a', 'd', 'a', Keys.Enter)
expect(await answer).toBe('ada')
})
Keys arrive one per turn of the event loop, so the prompt handles and redraws after each one before the next arrives. Keys sent before anything listens are buffered rather than lost, and paste sends text wrapped in bracketed-paste markers. As a terminal, the captured output reports a size, which resize changes while emitting the event a real terminal emits, and a one-bit colour depth by default, so colour-aware code writes plain text that is easy to assert on.
Standard streams
captureStdio records what the process writes to stdout and stderr, console output included, and silences the real streams unless asked to pass writes through. The capture is a spy, so jest.restoreAllMocks ends it as well as its own restore. Under node --test, a spec file reports its results to the runner as serialized messages on that same stdout; the capture recognises those and lets them through, so holding it across an await never drops a test from the report.
Code that takes its streams as arguments needs no capture: hand it a createCapturedOutput, or read a PassThrough afterwards with readAll.
Child processes
createFakeChildProcess is what a mocked spawn or fork returns. The test writes its output and decides when, and how, it ends:
import { spawn } from 'node:child_process'
import { expect, it, jest } from '@hyperfrontend/testing'
import { createFakeChildProcess } from '@hyperfrontend/testing/process'
import { runWorker } from './run-worker'
jest.mock('node:child_process', () => ({ spawn: jest.fn() }))
it('resolves with what the worker printed', async () => {
const child = createFakeChildProcess()
jest.mocked(spawn).mockReturnValue(child as never)
const result = runWorker()
child.writeStdout('{"ok":true}\n')
child.exit(0)
expect(await result).toEqual({ ok: true })
})
| Call | Effect |
|---|---|
exit(code, signal) | Ends stdout and stderr, emits the exit event, then the close event on the next turn of the event loop |
kill(signal) | Marks the child killed and exits it with the signal; reports false once it has exited |
fail(error) | Emits the error event, as a child that could not start does |
writeStdout(text), writeStderr(text) | Writes to the child's output streams |
kill is a mock function, so a test can assert on the signals sent. spawnSyncResult builds the complete object a mocked spawnSync returns, from only the fields that differ from a clean exit with no output.
API Reference§
ƒ Functions
console writes through the same streams, so its output is captured too. The takeover is a spy, so jest.restoreAllMocks and the runner's restoreMocks option end it as well as restore. The test runner's own result messages, which share stdout with the code under test, are recognised and passed through, so a capture held across an await never drops a test from the report.Parameters
| Name | Type | Description |
|---|---|---|
§options | CaptureStdioOptions | Which streams to capture, and whether they still print.(default: {}) |
Returns
CapturedStdioExample
Asserting on a warning without printing it
const stdio = captureStdio()
build({ strict: false })
stdio.restore()
expect(stdio.stderr()).toContain('strict mode is off')Writes complete synchronously, so
text() reflects a write as soon as it returns. As a terminal, the stream reports a size and a colour depth, and resize emits the event a terminal emits when its window changes.Parameters
| Name | Type | Description |
|---|---|---|
§options | CapturedOutputOptions | Whether it is a terminal, and its size and colour depth.(default: {}) |
Returns
CapturedOutputExample
Reading what a command printed
const stderr = createCapturedOutput()
const code = await runCli({ argv: ['--bad'], stderr })
expect({ code, message: stderr.text() }).toEqual({ code: 1, message: 'unknown option --bad\n' })spawn to return, whose output, exit and failure the test controls.Parameters
| Name | Type | Description |
|---|---|---|
§options | FakeChildProcessOptions | The process identifier, when a test asserts on it.(default: {}) |
Returns
FakeChildProcessExample
Returning a scripted child from a mocked spawn
jest.mock('node:child_process', () => ({ spawn: jest.fn() }))
it('reports what the worker printed', async () => {
const child = createFakeChildProcess()
jest.mocked(spawn).mockReturnValue(child as never)
const result = runWorker()
child.writeStdout('{"ok":true}\n')
child.exit(0)
expect(await result).toEqual({ ok: true })
})Keys are written into the stream one per turn of the event loop, so a prompt's read loop handles each key, and re-renders, before the next arrives. Keys sent before anything listens are buffered rather than lost. Calls queue behind one another, so two
sendKeys calls without an await between them still arrive in order.Returns
TtyInputExample
Answering a text prompt
const input = createTtyInput()
const output = createCapturedOutput({ tty: true })
const answer = text({ message: 'Name?', input, output })
await input.sendKeys('a', 'd', 'a', Keys.Enter)
expect(await answer).toBe('ada')Parameters
| Name | Type | Description |
|---|---|---|
§stream | Readable | A stream holding data nothing has consumed, such as a PassThrough handed to code that wrote to it. |
Returns
stringExample
Reading what a command wrote to a plain stream
const stdout = new PassThrough()
printSummary(stdout)
expect(readAll(stdout)).toBe('3 packages\n')spawnSync returns with encoding: 'utf8', for a mocked spawnSync to hand back.Parameters
| Name | Type | Description |
|---|---|---|
§options | SpawnSyncResultOptions | The fields that differ from a clean exit with no output.(default: {}) |
Returns
SpawnSyncReturns< string>Example
Scripting a failed command
jest.mocked(spawnSync).mockReturnValue(spawnSyncResult({ status: 1, stderr: 'not signed' }))
expect(() => verifySignature('app')).toThrow('not signed')◈ Interfaces
Properties
writable:booleanIs true if it is safe to call writable.write(), which means the stream has not been destroyed, errored, or ended.readonly writableAborted:booleanReturns whether the stream was destroyed or errored before emitting 'finish'.readonly writableEnded:booleanIs true after writable.end() has been called. This property does not indicate whether the data has been flushed, for this use writable.writableFinished instead.readonly writableHighWaterMark:numberReturn the value of highWaterMark passed when creating this Writable.readonly writableLength:numberThis property contains the number of bytes (or objects) in the queue ready to be written. The value provides introspection data regarding the status of the highWaterMark.readonly writableCorked:numberNumber of times writable.uncork() needs to be called in order to fully uncork the stream.readonly writableNeedDrain:booleanIs true if the stream's buffer has been full and stream will emit 'drain'.Methods
_write( chunk: any, encoding: BufferEncoding, callback: ( error?: Error) => void): voidParameters
| Name | Type | Description |
|---|---|---|
§chunk | any | |
§encoding | BufferEncoding | |
§callback | ( |
_writev( chunks: { chunk: any; encoding: BufferEncoding }[ ], callback: ( error?: Error) => void): voidParameters
| Name | Type | Description |
|---|---|---|
§chunks | { chunk: any; encoding: BufferEncoding }[ | |
§callback | ( |
Symbol.for('nodejs.rejection') method is called in case a promise rejection happens when emitting an event and captureRejections is enabled on the emitter. It is possible to use events.captureRejectionSymbol in place of Symbol.for('nodejs.rejection'). ``
js import { EventEmitter, captureRejectionSymbol } from 'node:events';
class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); }
[captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); }
destroy(err) { // Tear the resource down here. } } ``addListener< E>( eventName: E, listener: ( args: indexedAccess) => void): thisemitter.on(eventName, listener).clear( ): voidcork( ): voidwritable.cork() method forces all written data to be buffered in memory. The buffered data will be flushed when either the uncork or end methods are called. The primary intent of
writable.cork() is to accommodate a situation in which several small chunks are written to the stream in rapid succession. Instead of immediately forwarding them to the underlying destination, writable.cork() buffers all the chunks until writable.uncork() is called, which will pass them all to writable._writev(), if present. This prevents a head-of-line blocking situation where data is being buffered while waiting for the first small chunk to be processed. However, use of writable.cork() without implementing writable._writev() may have an adverse effect on throughput. See also:
writable.uncork(), writable._writev().'error' event, and emit a 'close' event (unless emitClose is set to false). After this call, the writable stream has ended and subsequent calls to write() or end() will result in an ERR_STREAM_DESTROYED error. This is a destructive and immediate way to destroy a stream. Previous calls to write() may not have drained, and may trigger an ERR_STREAM_DESTROYED error. Use end() instead of destroy if data should flush before close, or wait for the 'drain' event before destroying the stream. Once
destroy() has been called any further calls will be a no-op and no further errors except from _destroy() may be emitted as 'error'. Implementors should not override this method, but instead implement
writable._destroy().emit< E>( eventName: E, ...args: indexedAccess): booleaneventName, in the order they were registered, passing the supplied arguments to each. Returns
true if the event had listeners, false otherwise. ``
js import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter();
// First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(event with parameters ${arg1}, ${arg2} in second listener); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(event with parameters ${parameters} in third listener); });
console.log(myEmitter.listeners('event'));
myEmitter.emit('event', 1, 2, 3, 4, 5);
// Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener ``end( cb?: ( ) => void): thiswritable.end() method signals that no more data will be written to the Writable. The optional chunk and encoding arguments allow one final additional chunk of data to be written immediately before closing the stream. Calling the write method after calling end will raise an error.
``
js // Write 'hello, ' and then end with 'world!'. import fs from 'node:fs'; const file = fs.createWriteStream('example.txt'); file.write('hello, '); file.end('world!'); // Writing more now is not allowed! ``Parameters
| Name | Type | Description |
|---|---|---|
§cb? | ( | Callback for when the stream is finished. |
end( chunk: any, cb?: ( ) => void): thisend( chunk: any, encoding: BufferEncoding, cb?: ( ) => void): thisParameters
| Name | Type | Description |
|---|---|---|
§chunk | any | Optional data to write. For streams not operating in object mode, chunk must be a {string}, {Buffer}, {TypedArray} or {DataView}. For object mode streams, chunk may be any JavaScript value other than null. |
§encoding | BufferEncoding | The encoding if chunk is a string |
§cb? | ( | Callback for when the stream is finished. |
eventNames( ): ( string | symbol)[ ]``
js import { EventEmitter } from 'node:events';
const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {});
const sym = Symbol('symbol'); myEE.on(sym, () => {});
console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ] ``getColorDepth( ): numberWriteStream does.getMaxListeners( ): numberEventEmitter which is either set by emitter.setMaxListeners(n) or defaults to events.defaultMaxListeners.listenerCount< E>( eventName: E, listener?: ( args: indexedAccess) => void): numbereventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.listeners< E>( eventName: E): ( args: indexedAccess) => void[ ]eventName. ``
js server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] ``Parameters
| Name | Type | Description |
|---|---|---|
§eventName | E |
listeners( eventName: string | symbol): ( args: any[ ]) => void[ ]Parameters
| Name | Type | Description |
|---|---|---|
§eventName | string | symbol |
off< E>( eventName: E, listener: ( args: indexedAccess) => void): thisemitter.removeListener().on< E>( eventName: E, listener: ( args: indexedAccess) => void): thislistener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times. ``
js server.on('connection', (stream) => { console.log('someone connected!'); }); `
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.
`js import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a ``once< E>( eventName: E, listener: ( args: indexedAccess) => void): thislistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked. ``
js server.once('connection', (stream) => { console.log('Ah, we have our first user!'); }); `
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.
`js import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a ``prependListener< E>( eventName: E, listener: ( args: indexedAccess) => void): thislistener function to the _beginning_ of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times. ``
js server.prependListener('connection', (stream) => { console.log('someone connected!'); }); `
Returns a reference to the EventEmitter`, so that calls can be chained.prependOnceListener< E>( eventName: E, listener: ( args: indexedAccess) => void): thislistener function for the event named eventName to the _beginning_ of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked. ``
js server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); }); `
Returns a reference to the EventEmitter`, so that calls can be chained.rawListeners< E>( eventName: E): ( args: indexedAccess) => void[ ]eventName, including any wrappers (such as those created by .once()). ``
js import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once'));
// Returns a new Array with a function onceWrapper which has a property // listener which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0];
// Logs "log once" to the console and does not unbind the once event logFnWrapper.listener();
// Logs "log once" to the console and removes the listener logFnWrapper();
emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by .on() above const newListeners = emitter.rawListeners('log');
// Logs "log persistently" twice newListeners[0](); emitter.emit('log'); ``Parameters
| Name | Type | Description |
|---|---|---|
§eventName | E |
rawListeners( eventName: string | symbol): ( args: any[ ]) => void[ ]Parameters
| Name | Type | Description |
|---|---|---|
§eventName | string | symbol |
removeAllListeners< E>( eventName?: E): thiseventName. It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitter instance was created by some other component or module (e.g. sockets or file streams). Returns a reference to the
EventEmitter, so that calls can be chained.Parameters
| Name | Type | Description |
|---|---|---|
§eventName? | E |
removeAllListeners( eventName?: string | symbol): thisParameters
| Name | Type | Description |
|---|---|---|
§eventName? | string | symbol |
removeListener< E>( eventName: E, listener: ( args: indexedAccess) => void): thislistener from the listener array for the event named eventName. ``
js const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback); `
removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.
Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls _after_ emitting and _before_ the last listener finishes execution will not remove them from emit() in progress. Subsequent events behave as expected.
`js import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter();
const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); };
const callbackB = () => { console.log('B'); };
myEmitter.on('event', callbackA);
myEmitter.on('event', callbackB);
// callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B
// callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // A `
Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered _after_ the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.
When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:
`js import { EventEmitter } from 'node:events'; const ee = new EventEmitter();
function pong() { console.log('pong'); }
ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong);
ee.emit('ping'); ee.emit('ping'); `
Returns a reference to the EventEmitter`, so that calls can be chained.setDefaultEncoding( encoding: BufferEncoding): thiswritable.setDefaultEncoding() method sets the default encoding for a Writable stream.Parameters
| Name | Type | Description |
|---|---|---|
§encoding | BufferEncoding | The new default encoding |
setMaxListeners( n: number): thisEventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners. Returns a reference to the
EventEmitter, so that calls can be chained.Parameters
| Name | Type | Description |
|---|---|---|
§n | number |
text( ): stringuncork( ): voidwritable.uncork() method flushes all data buffered since cork was called. When using
writable.cork() and writable.uncork() to manage the buffering of writes to a stream, defer calls to writable.uncork() using process.nextTick(). Doing so allows batching of all writable.write() calls that occur within a given Node.js event loop phase. ``
js stream.cork(); stream.write('some '); stream.write('data '); process.nextTick(() => stream.uncork()); `
If the writable.cork() method is called multiple times on a stream, the same number of calls to writable.uncork() must be called to flush the buffered data.
`js stream.cork(); stream.write('some '); stream.cork(); stream.write('data '); process.nextTick(() => { stream.uncork(); // The data will not be flushed until uncork() is called a second time. stream.uncork(); }); `
See also: writable.cork()`.writable.write() method writes some data to the stream, and calls the supplied callback once the data has been fully handled. If an error occurs, the callback will be called with the error as its first argument. The callback is called asynchronously and before 'error' is emitted. The return value is
true if the internal buffer is less than the highWaterMark configured when the stream was created after admitting chunk. If false is returned, further attempts to write data to the stream should stop until the 'drain' event is emitted. While a stream is not draining, calls to
write() will buffer chunk, and return false. Once all currently buffered chunks are drained (accepted for delivery by the operating system), the 'drain' event will be emitted. Once write() returns false, do not write more chunks until the 'drain' event is emitted. While calling write() on a stream that is not draining is allowed, Node.js will buffer all written chunks until maximum memory usage occurs, at which point it will abort unconditionally. Even before it aborts, high memory usage will cause poor garbage collector performance and high RSS (which is not typically released back to the system, even after the memory is no longer required). Since TCP sockets may never drain if the remote peer does not read the data, writing a socket that is not draining may lead to a remotely exploitable vulnerability. Writing data while the stream is not draining is particularly problematic for a
Transform, because the Transform streams are paused by default until they are piped or a 'data' or 'readable' event handler is added. If the data to be written can be generated or fetched on demand, it is recommended to encapsulate the logic into a
Readable and use pipe. However, if calling write() is preferred, it is possible to respect backpressure and avoid memory issues using the 'drain' event: ``
js function write(data, cb) { if (!stream.write(data)) { stream.once('drain', cb); } else { process.nextTick(cb); } }
// Wait for cb to be called before doing any other write. write('hello', () => { console.log('Write completed, do more writes now.'); }); `
A Writable stream in object mode will always ignore the encoding` argument.Parameters
| Name | Type | Description |
|---|---|---|
§chunk | any | Optional data to write. For streams not operating in object mode, chunk must be a {string}, {Buffer}, {TypedArray} or {DataView}. For object mode streams, chunk may be any JavaScript value other than null. |
§callback? | ( | Callback for when this chunk of data is flushed. |
Returns
booleanfalse if the stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.write( chunk: any, encoding: BufferEncoding, callback?: ( error: Error) => void): booleanParameters
| Name | Type | Description |
|---|---|---|
§chunk | any | Optional data to write. For streams not operating in object mode, chunk must be a {string}, {Buffer}, {TypedArray} or {DataView}. For object mode streams, chunk may be any JavaScript value other than null. |
§encoding | BufferEncoding | The encoding, if chunk is a string. |
§callback? | ( | Callback for when this chunk of data is flushed. |
Returns
booleanfalse if the stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.ChildProcess that spawn, fork and exec return, which a test drives by hand.Properties
pid:numberProcess identifier, or undefined as for a child the system never started. Assign undefined to model one.Methods
Symbol.for('nodejs.rejection') method is called in case a promise rejection happens when emitting an event and captureRejections is enabled on the emitter. It is possible to use events.captureRejectionSymbol in place of Symbol.for('nodejs.rejection'). ``
js import { EventEmitter, captureRejectionSymbol } from 'node:events';
class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); }
[captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); }
destroy(err) { // Tear the resource down here. } } ``emit< E>( eventName: string | symbol, ...args: any[ ]): booleaneventName, in the order they were registered, passing the supplied arguments to each. Returns
true if the event had listeners, false otherwise. ``
js import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter();
// First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(event with parameters ${arg1}, ${arg2} in second listener); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(event with parameters ${parameters} in third listener); });
console.log(myEmitter.listeners('event'));
myEmitter.emit('event', 1, 2, 3, 4, 5);
// Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener ``eventNames( ): ( string | symbol)[ ]``
js import { EventEmitter } from 'node:events';
const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {});
const sym = Symbol('symbol'); myEE.on(sym, () => {});
console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ] ``getMaxListeners( ): numberEventEmitter which is either set by emitter.setMaxListeners(n) or defaults to events.defaultMaxListeners.listenerCount< E>( eventName: string | symbol, listener?: ( args: any[ ]) => void): numbereventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.listeners< E>( eventName: string | symbol): ( args: any[ ]) => void[ ]eventName. ``
js server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] ``Parameters
| Name | Type | Description |
|---|---|---|
§eventName | string | symbol |
on< E>( eventName: string | symbol, listener: ( args: any[ ]) => void): thislistener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times. ``
js server.on('connection', (stream) => { console.log('someone connected!'); }); `
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.
`js import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a ``once< E>( eventName: string | symbol, listener: ( args: any[ ]) => void): thislistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked. ``
js server.once('connection', (stream) => { console.log('Ah, we have our first user!'); }); `
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.
`js import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a ``prependListener< E>( eventName: string | symbol, listener: ( args: any[ ]) => void): thislistener function to the _beginning_ of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times. ``
js server.prependListener('connection', (stream) => { console.log('someone connected!'); }); `
Returns a reference to the EventEmitter`, so that calls can be chained.prependOnceListener< E>( eventName: string | symbol, listener: ( args: any[ ]) => void): thislistener function for the event named eventName to the _beginning_ of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked. ``
js server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); }); `
Returns a reference to the EventEmitter`, so that calls can be chained.rawListeners< E>( eventName: string | symbol): ( args: any[ ]) => void[ ]eventName, including any wrappers (such as those created by .once()). ``
js import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once'));
// Returns a new Array with a function onceWrapper which has a property // listener which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0];
// Logs "log once" to the console and does not unbind the once event logFnWrapper.listener();
// Logs "log once" to the console and removes the listener logFnWrapper();
emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by .on() above const newListeners = emitter.rawListeners('log');
// Logs "log persistently" twice newListeners[0](); emitter.emit('log'); ``Parameters
| Name | Type | Description |
|---|---|---|
§eventName | string | symbol |
removeAllListeners< E>( eventName?: string | symbol): thiseventName. It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitter instance was created by some other component or module (e.g. sockets or file streams). Returns a reference to the
EventEmitter, so that calls can be chained.Parameters
| Name | Type | Description |
|---|---|---|
§eventName? | string | symbol |
removeListener< E>( eventName: string | symbol, listener: ( args: any[ ]) => void): thislistener from the listener array for the event named eventName. ``
js const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback); `
removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.
Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls _after_ emitting and _before_ the last listener finishes execution will not remove them from emit() in progress. Subsequent events behave as expected.
`js import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter();
const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); };
const callbackB = () => { console.log('B'); };
myEmitter.on('event', callbackA);
myEmitter.on('event', callbackB);
// callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B
// callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // A `
Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered _after_ the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.
When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:
`js import { EventEmitter } from 'node:events'; const ee = new EventEmitter();
function pong() { console.log('pong'); }
ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong);
ee.emit('ping'); ee.emit('ping'); `
Returns a reference to the EventEmitter`, so that calls can be chained.setMaxListeners( n: number): thisEventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners. Returns a reference to the
EventEmitter, so that calls can be chained.Parameters
| Name | Type | Description |
|---|---|---|
§n | number |
Properties
readonly readableAborted:booleanReturns whether the stream was destroyed or errored before emitting 'end'.readable:booleanIs true if it is safe to call read, which means the stream has not been destroyed or emitted 'error' or 'end'.readonly readableEncoding:BufferEncodingGetter for the property encoding of a given Readable stream. The encoding property can be set using the setEncoding method.readonly readableEnded:booleanBecomes true when ['end'](https://nodejs.org/docs/latest-v25.x/api/stream.html#event-end) event is emitted.readableFlowing:booleanThis property reflects the current state of a Readable stream as described in the [Three states](https://nodejs.org/docs/latest-v25.x/api/stream.html#three-states) section.readonly readableHighWaterMark:numberReturns the value of highWaterMark passed when creating this Readable.readonly readableLength:numberThis property contains the number of bytes (or objects) in the queue ready to be read. The value provides introspection data regarding the status of the highWaterMark.writable:booleanIs true if it is safe to call writable.write(), which means the stream has not been destroyed, errored, or ended.readonly writableAborted:booleanReturns whether the stream was destroyed or errored before emitting 'finish'.readonly writableEnded:booleanIs true after writable.end() has been called. This property does not indicate whether the data has been flushed, for this use writable.writableFinished instead.readonly writableHighWaterMark:numberReturn the value of highWaterMark passed when creating this Writable.readonly writableLength:numberThis property contains the number of bytes (or objects) in the queue ready to be written. The value provides introspection data regarding the status of the highWaterMark.readonly writableCorked:numberNumber of times writable.uncork() needs to be called in order to fully uncork the stream.readonly writableNeedDrain:booleanIs true if the stream's buffer has been full and stream will emit 'drain'.allowHalfOpen:booleanIf false then the stream will automatically end the writable side when the readable side ends. Set initially by the allowHalfOpen constructor option, which defaults to true. This can be changed manually to change the half-open behavior of an existing
Duplex stream instance, but must be changed before the 'end' event is emitted.Methods
_transform( chunk: any, encoding: BufferEncoding, callback: TransformCallback): voidParameters
| Name | Type | Description |
|---|---|---|
§chunk | any | |
§encoding | BufferEncoding | |
§callback | TransformCallback |
_write( chunk: any, encoding: BufferEncoding, callback: ( error?: Error) => void): voidParameters
| Name | Type | Description |
|---|---|---|
§chunk | any | |
§encoding | BufferEncoding | |
§callback | ( |
_writev( chunks: { chunk: any; encoding: BufferEncoding }[ ], callback: ( error?: Error) => void): voidParameters
| Name | Type | Description |
|---|---|---|
§chunks | { chunk: any; encoding: BufferEncoding }[ | |
§callback | ( |
[asyncIterator]( ): AsyncIterator< any>Returns
AsyncIterator< any>AsyncIterator to fully consume the stream.Symbol.for('nodejs.rejection') method is called in case a promise rejection happens when emitting an event and captureRejections is enabled on the emitter. It is possible to use events.captureRejectionSymbol in place of Symbol.for('nodejs.rejection'). ``
js import { EventEmitter, captureRejectionSymbol } from 'node:events';
class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); }
[captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); }
destroy(err) { // Tear the resource down here. } } ``addListener< E>( eventName: E, listener: ( args: indexedAccess) => void): thisemitter.on(eventName, listener).compose( stream: WritableStream | WritableStream< any> | TransformStream< any, any> | ( source: any) => void, options?: Abortable): Duplexjs import { Readable } from 'node:stream';
async function* splitToWords(source) { for await (const chunk of source) { const words = String(chunk).split(' ');
for (const word of words) { yield word; } } }
const wordsStream = Readable.from(['text passed through', 'composed stream']).compose(splitToWords); const words = await wordsStream.toArray();
console.log(words); // prints ['text', 'passed', 'through', 'composed', 'stream'] `
readable.compose(s) is equivalent to stream.compose(readable, s).
This method also allows for an AbortSignal to be provided, which will destroy the composed stream when aborted.
See [stream.compose(...streams)`](https://nodejs.org/docs/latest-v25.x/api/stream.html#streamcomposestreams) for more information.Parameters
| Name | Type | Description |
|---|---|---|
§stream | WritableStream | WritableStream< | |
§options? | Abortable |
Returns
Duplexstream.cork( ): voidwritable.cork() method forces all written data to be buffered in memory. The buffered data will be flushed when either the uncork or end methods are called. The primary intent of
writable.cork() is to accommodate a situation in which several small chunks are written to the stream in rapid succession. Instead of immediately forwarding them to the underlying destination, writable.cork() buffers all the chunks until writable.uncork() is called, which will pass them all to writable._writev(), if present. This prevents a head-of-line blocking situation where data is being buffered while waiting for the first small chunk to be processed. However, use of writable.cork() without implementing writable._writev() may have an adverse effect on throughput. See also:
writable.uncork(), writable._writev().'error' event, and emit a 'close' event (unless emitClose is set to false). After this call, the readable stream will release any internal resources and subsequent calls to push() will be ignored. Once
destroy() has been called any further calls will be a no-op and no further errors except from _destroy() may be emitted as 'error'. Implementors should not override this method, but instead implement
readable._destroy().drop( limit: number, options?: Abortable): ReadableReturns
Readableemit< E>( eventName: E, ...args: indexedAccess): booleaneventName, in the order they were registered, passing the supplied arguments to each. Returns
true if the event had listeners, false otherwise. ``
js import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter();
// First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(event with parameters ${arg1}, ${arg2} in second listener); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(event with parameters ${parameters} in third listener); });
console.log(myEmitter.listeners('event'));
myEmitter.emit('event', 1, 2, 3, 4, 5);
// Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener ``end( cb?: ( ) => void): thiswritable.end() method signals that no more data will be written to the Writable. The optional chunk and encoding arguments allow one final additional chunk of data to be written immediately before closing the stream. Calling the write method after calling end will raise an error.
``
js // Write 'hello, ' and then end with 'world!'. import fs from 'node:fs'; const file = fs.createWriteStream('example.txt'); file.write('hello, '); file.end('world!'); // Writing more now is not allowed! ``Parameters
| Name | Type | Description |
|---|---|---|
§cb? | ( | Callback for when the stream is finished. |
end( chunk: any, cb?: ( ) => void): thisend( chunk: any, encoding: BufferEncoding, cb?: ( ) => void): thisParameters
| Name | Type | Description |
|---|---|---|
§chunk | any | Optional data to write. For streams not operating in object mode, chunk must be a {string}, {Buffer}, {TypedArray} or {DataView}. For object mode streams, chunk may be any JavaScript value other than null. |
§encoding | BufferEncoding | The encoding if chunk is a string |
§cb? | ( | Callback for when the stream is finished. |
eventNames( ): ( string | symbol)[ ]``
js import { EventEmitter } from 'node:events';
const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {});
const sym = Symbol('symbol'); myEE.on(sym, () => {});
console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ] ``every( fn: ( data: any, options?: Abortable) => boolean | Promise< boolean>, options?: Pick< ReadableOperatorOptions, "concurrency" | "signal">): Promise< boolean>Array.prototype.every and calls fn on each chunk in the stream to check if all awaited return values are truthy value for fn. Once an fn call on a chunk awaited return value is falsy, the stream is destroyed and the promise is fulfilled with false. If all of the fn calls on the chunks return a truthy value, the promise is fulfilled with true.Returns
Promise< boolean>true if fn returned a truthy value for every one of the chunks.filter( fn: ( data: any, options?: Abortable) => boolean | Promise< boolean>, options?: ReadableOperatorOptions): Readableawaited.Returns
Readablefind< T>( fn: ( data: any, options?: Abortable) => unknown, options?: Pick< ReadableOperatorOptions, "concurrency" | "signal">): Promise< T>Array.prototype.find and calls fn on each chunk in the stream to find a chunk with a truthy value for fn. Once an fn call's awaited return value is truthy, the stream is destroyed and the promise is fulfilled with value for which fn returned a truthy value. If all of the fn calls on the chunks return a falsy value, the promise is fulfilled with undefined.Returns
Promise< T>undefined if no element was found.find( fn: ( data: any, options?: Abortable) => boolean | Promise< boolean>, options?: Pick< ReadableOperatorOptions, "concurrency" | "signal">): Promise< any>Array.prototype.find and calls fn on each chunk in the stream to find a chunk with a truthy value for fn. Once an fn call's awaited return value is truthy, the stream is destroyed and the promise is fulfilled with value for which fn returned a truthy value. If all of the fn calls on the chunks return a falsy value, the promise is fulfilled with undefined.Returns
Promise< any>undefined if no element was found.flatMap( fn: ( data: any, options?: Abortable) => any, options?: Pick< ReadableOperatorOptions, "concurrency" | "signal">): ReadableIt is possible to return a stream or another iterable or async iterable from fn and the result streams will be merged (flattened) into the returned stream.
Returns
ReadableforEach( fn: ( data: any, options?: Abortable) => void | Promise< void>, options?: Pick< ReadableOperatorOptions, "concurrency" | "signal">): Promise< void>awaited. This method is different from
for await...of loops in that it can optionally process chunks concurrently. In addition, a forEach iteration can only be stopped by having passed a signal option and aborting the related AbortController while for await...of can be stopped with break or return. In either case the stream will be destroyed. This method is different from listening to the
'data' event in that it uses the readable event in the underlying machinary and can limit the number of concurrent fn calls.Returns
Promise< void>getMaxListeners( ): numberEventEmitter which is either set by emitter.setMaxListeners(n) or defaults to events.defaultMaxListeners.isPaused( ): booleanreadable.isPaused() method returns the current operating state of the Readable. This is used primarily by the mechanism that underlies the readable.pipe() method. In most typical cases, there will be no reason to use this method directly. ``
js const readable = new stream.Readable();
readable.isPaused(); // === false readable.pause(); readable.isPaused(); // === true readable.resume(); readable.isPaused(); // === false ``iterator( options?: ReadableIteratorOptions): AsyncIterator< any>for await...of loop is exited by return, break, or throw, or if the iterator should destroy the stream if the stream emitted an error during iteration.Parameters
| Name | Type | Description |
|---|---|---|
§options? | ReadableIteratorOptions |
listenerCount< E>( eventName: E, listener?: ( args: indexedAccess) => void): numbereventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.listeners< E>( eventName: E): ( args: indexedAccess) => void[ ]eventName. ``
js server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] ``Parameters
| Name | Type | Description |
|---|---|---|
§eventName | E |
listeners( eventName: string | symbol): ( args: any[ ]) => void[ ]Parameters
| Name | Type | Description |
|---|---|---|
§eventName | string | symbol |
map( fn: ( data: any, options?: Abortable) => any, options?: ReadableOperatorOptions): Readableawaited before being passed to the result stream.Returns
Readableoff< E>( eventName: E, listener: ( args: indexedAccess) => void): thisemitter.removeListener().on< E>( eventName: E, listener: ( args: indexedAccess) => void): thislistener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times. ``
js server.on('connection', (stream) => { console.log('someone connected!'); }); `
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.
`js import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a ``once< E>( eventName: E, listener: ( args: indexedAccess) => void): thislistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked. ``
js server.once('connection', (stream) => { console.log('Ah, we have our first user!'); }); `
Returns a reference to the EventEmitter, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.
`js import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a ``pause( ): thisreadable.pause() method will cause a stream in flowing mode to stop emitting 'data' events, switching out of flowing mode. Any data that becomes available will remain in the internal buffer. ``
js const readable = getReadableStreamSomehow(); readable.on('data', (chunk) => { console.log(Received ${chunk.length} bytes of data.); readable.pause(); console.log('There will be no additional data for 1 second.'); setTimeout(() => { console.log('Now data will start flowing again.'); readable.resume(); }, 1000); }); `
The readable.pause() method has no effect if there is a 'readable'` event listener.prependListener< E>( eventName: E, listener: ( args: indexedAccess) => void): thislistener function to the _beginning_ of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times. ``
js server.prependListener('connection', (stream) => { console.log('someone connected!'); }); `
Returns a reference to the EventEmitter`, so that calls can be chained.prependOnceListener< E>( eventName: E, listener: ( args: indexedAccess) => void): thislistener function for the event named eventName to the _beginning_ of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked. ``
js server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); }); `
Returns a reference to the EventEmitter`, so that calls can be chained.push( chunk: any, encoding?: BufferEncoding): booleanParameters
| Name | Type | Description |
|---|---|---|
§chunk | any | |
§encoding? | BufferEncoding |
rawListeners< E>( eventName: E): ( args: indexedAccess) => void[ ]eventName, including any wrappers (such as those created by .once()). ``
js import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once'));
// Returns a new Array with a function onceWrapper which has a property // listener which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0];
// Logs "log once" to the console and does not unbind the once event logFnWrapper.listener();
// Logs "log once" to the console and removes the listener logFnWrapper();
emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by .on() above const newListeners = emitter.rawListeners('log');
// Logs "log persistently" twice newListeners[0](); emitter.emit('log'); ``Parameters
| Name | Type | Description |
|---|---|---|
§eventName | E |
rawListeners( eventName: string | symbol): ( args: any[ ]) => void[ ]Parameters
| Name | Type | Description |
|---|---|---|
§eventName | string | symbol |
read( size?: number): anyreadable.read() method reads data out of the internal buffer and returns it. If no data is available to be read, null is returned. By default, the data is returned as a Buffer object unless an encoding has been specified using the readable.setEncoding() method or the stream is operating in object mode. The optional
size argument specifies a specific number of bytes to read. If size bytes are not available to be read, null will be returned _unless_ the stream has ended, in which case all of the data remaining in the internal buffer will be returned. If the
size argument is not specified, all of the data contained in the internal buffer will be returned. The
size argument must be less than or equal to 1 GiB. The
readable.read() method should only be called on Readable streams operating in paused mode. In flowing mode, readable.read() is called automatically until the internal buffer is fully drained. ``
js const readable = getReadableStreamSomehow();
// 'readable' may be triggered multiple times as data is buffered in readable.on('readable', () => { let chunk; console.log('Stream is readable (new data received in buffer)'); // Use a loop to make sure we read all currently available data while (null !== (chunk = readable.read())) { console.log(Read ${chunk.length} bytes of data...); } });
// 'end' will be triggered once when there is no more data available readable.on('end', () => { console.log('Reached end of stream.'); }); `
Each call to readable.read() returns a chunk of data, or null. The chunks are not concatenated. A while loop is necessary to consume all data currently in the buffer. When reading a large file .read() may return null, having consumed all buffered content so far, but there is still more data to come not yet buffered. In this case a new 'readable' event will be emitted when there is more data in the buffer. Finally the 'end' event will be emitted when there is no more data to come.
Therefore to read a file's whole contents from a readable, it is necessary to collect chunks across multiple 'readable' events:
`js const chunks = [];
readable.on('readable', () => { let chunk; while (null !== (chunk = readable.read())) { chunks.push(chunk); } });
readable.on('end', () => { const content = chunks.join(''); }); `
A Readable stream in object mode will always return a single item from a call to readable.read(size), regardless of the value of the size argument.
If the readable.read() method returns a chunk of data, a 'data' event will also be emitted.
Calling read after the 'end' event has been emitted will return null`. No runtime error will be raised.Parameters
| Name | Type | Description |
|---|---|---|
§size? | number | Optional argument to specify how much data to read. |
If no initial value is supplied the first chunk of the stream is used as the initial value. If the stream is empty, the promise is rejected with a
TypeError with the ERR_INVALID_ARGS code property. The reducer function iterates the stream element-by-element which means that there is no concurrency parameter or parallelism. To perform a reduce concurrently, you can extract the async function to
readable.map method.Parameters
| Name | Type | Description |
|---|---|---|
§fn | ( | a reducer function to call over every chunk in the stream. Async or not. |
Returns
Promise< T>reduce< T>( fn: ( previous: T, data: any, options?: Abortable) => T, initial: T, options?: Abortable): Promise< T>If no initial value is supplied the first chunk of the stream is used as the initial value. If the stream is empty, the promise is rejected with a
TypeError with the ERR_INVALID_ARGS code property. The reducer function iterates the stream element-by-element which means that there is no concurrency parameter or parallelism. To perform a reduce concurrently, you can extract the async function to
readable.map method.Returns
Promise< T>removeAllListeners< E>( eventName?: E): thiseventName. It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitter instance was created by some other component or module (e.g. sockets or file streams). Returns a reference to the
EventEmitter, so that calls can be chained.Parameters
| Name | Type | Description |
|---|---|---|
§eventName? | E |
removeAllListeners( eventName?: string | symbol): thisParameters
| Name | Type | Description |
|---|---|---|
§eventName? | string | symbol |
removeListener< E>( eventName: E, listener: ( args: indexedAccess) => void): thislistener from the listener array for the event named eventName. ``
js const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback); `
removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.
Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls _after_ emitting and _before_ the last listener finishes execution will not remove them from emit() in progress. Subsequent events behave as expected.
`js import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter();
const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); };
const callbackB = () => { console.log('B'); };
myEmitter.on('event', callbackA);
myEmitter.on('event', callbackB);
// callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B
// callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // A `
Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered _after_ the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.
When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:
`js import { EventEmitter } from 'node:events'; const ee = new EventEmitter();
function pong() { console.log('pong'); }
ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong);
ee.emit('ping'); ee.emit('ping'); `
Returns a reference to the EventEmitter`, so that calls can be chained.resume( ): thisreadable.resume() method causes an explicitly paused Readable stream to resume emitting 'data' events, switching the stream into flowing mode. The
readable.resume() method can be used to fully consume the data from a stream without actually processing any of that data: ``
js getReadableStreamSomehow() .resume() .on('end', () => { console.log('Reached the end, but did not read anything.'); }); `
The readable.resume() method has no effect if there is a 'readable'` event listener.setDefaultEncoding( encoding: BufferEncoding): thiswritable.setDefaultEncoding() method sets the default encoding for a Writable stream.Parameters
| Name | Type | Description |
|---|---|---|
§encoding | BufferEncoding | The new default encoding |
setEncoding( encoding: BufferEncoding): thisreadable.setEncoding() method sets the character encoding for data read from the Readable stream. By default, no encoding is assigned and stream data will be returned as
Buffer objects. Setting an encoding causes the stream data to be returned as strings of the specified encoding rather than as Buffer objects. For instance, calling readable.setEncoding('utf8') will cause the output data to be interpreted as UTF-8 data, and passed as strings. Calling readable.setEncoding('hex') will cause the data to be encoded in hexadecimal string format. The
Readable stream will properly handle multi-byte characters delivered through the stream that would otherwise become improperly decoded if simply pulled from the stream as Buffer objects. ``
js const readable = getReadableStreamSomehow(); readable.setEncoding('utf8'); readable.on('data', (chunk) => { assert.equal(typeof chunk, 'string'); console.log('Got %d characters of string data:', chunk.length); }); ``Parameters
| Name | Type | Description |
|---|---|---|
§encoding | BufferEncoding | The encoding to use. |
setMaxListeners( n: number): thisEventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners. Returns a reference to the
EventEmitter, so that calls can be chained.Parameters
| Name | Type | Description |
|---|---|---|
§n | number |
some( fn: ( data: any, options?: Abortable) => boolean | Promise< boolean>, options?: Pick< ReadableOperatorOptions, "concurrency" | "signal">): Promise< boolean>Array.prototype.some and calls fn on each chunk in the stream until the awaited return value is true (or any truthy value). Once an fn call on a chunk awaited return value is truthy, the stream is destroyed and the promise is fulfilled with true. If none of the fn calls on the chunks return a truthy value, the promise is fulfilled with false.Returns
Promise< boolean>true if fn returned a truthy value for at least one of the chunks.As this method reads the entire stream into memory, it negates the benefits of streams. It's intended for interoperability and convenience, not as the primary way to consume streams.
Parameters
| Name | Type | Description |
|---|---|---|
§options? | Abortable |
Returns
Promise< any[ ]>uncork( ): voidwritable.uncork() method flushes all data buffered since cork was called. When using
writable.cork() and writable.uncork() to manage the buffering of writes to a stream, defer calls to writable.uncork() using process.nextTick(). Doing so allows batching of all writable.write() calls that occur within a given Node.js event loop phase. ``
js stream.cork(); stream.write('some '); stream.write('data '); process.nextTick(() => stream.uncork()); `
If the writable.cork() method is called multiple times on a stream, the same number of calls to writable.uncork() must be called to flush the buffered data.
`js stream.cork(); stream.write('some '); stream.cork(); stream.write('data '); process.nextTick(() => { stream.uncork(); // The data will not be flushed until uncork() is called a second time. stream.uncork(); }); `
See also: writable.cork()`.unpipe( destination?: WritableStream): thisreadable.unpipe() method detaches a Writable stream previously attached using the pipe method. If the
destination is not specified, then _all_ pipes are detached. If the
destination is specified, but no pipe is set up for it, then the method does nothing. ``
js import fs from 'node:fs'; const readable = getReadableStreamSomehow(); const writable = fs.createWriteStream('file.txt'); // All the data from readable goes into 'file.txt', // but only for the first second. readable.pipe(writable); setTimeout(() => { console.log('Stop writing to file.txt.'); readable.unpipe(writable); console.log('Manually close the file stream.'); writable.end(); }, 1000); ``Parameters
| Name | Type | Description |
|---|---|---|
§destination? | WritableStream | Optional specific stream to unpipe |
unshift( chunk: any, encoding?: BufferEncoding): voidchunk as null signals the end of the stream (EOF) and behaves the same as readable.push(null), after which no more data can be written. The EOF signal is put at the end of the buffer and any buffered data will still be flushed. The
readable.unshift() method pushes a chunk of data back into the internal buffer. This is useful in certain situations where a stream is being consumed by code that needs to "un-consume" some amount of data that it has optimistically pulled out of the source, so that the data can be passed on to some other party. The
stream.unshift(chunk) method cannot be called after the 'end' event has been emitted or a runtime error will be thrown. Developers using
stream.unshift() often should consider switching to use of a Transform stream instead. See the API for stream implementers section for more information. ``
js // Pull off a header delimited by \n\n. // Use unshift() if we get too much. // Call the callback with (error, header, stream). import { StringDecoder } from 'node:string_decoder'; function parseHeader(stream, callback) { stream.on('error', callback); stream.on('readable', onReadable); const decoder = new StringDecoder('utf8'); let header = ''; function onReadable() { let chunk; while (null !== (chunk = stream.read())) { const str = decoder.write(chunk); if (str.includes('\n\n')) { // Found the header boundary. const split = str.split(/\n\n/); header += split.shift(); const remaining = split.join('\n\n'); const buf = Buffer.from(remaining, 'utf8'); stream.removeListener('error', callback); // Remove the 'readable' listener before unshifting. stream.removeListener('readable', onReadable); if (buf.length) stream.unshift(buf); // Now the body of the message can be read from the stream. callback(null, header, stream); return; } // Still reading the header. header += str; } } } `
Unlike push, stream.unshift(chunk) will not end the reading process by resetting the internal reading state of the stream. This can cause unexpected results if readable.unshift() is called during a read (i.e. from within a _read implementation on a custom stream). Following the call to readable.unshift() with an immediate push will reset the reading state appropriately, however it is best to simply avoid calling readable.unshift()` while in the process of performing a read.Parameters
| Name | Type | Description |
|---|---|---|
§chunk | any | Chunk of data to unshift onto the read queue. For streams not operating in object mode, chunk must be a {string}, {Buffer}, {TypedArray}, {DataView} or null. For object mode streams, chunk may be any JavaScript value. |
§encoding? | BufferEncoding | Encoding of string chunks. Must be a valid Buffer encoding, such as 'utf8' or 'ascii'. |
wrap( stream: ReadableStream): thisnode:stream module API as it is currently defined. (See Compatibility for more information.) When using an older Node.js library that emits
'data' events and has a pause method that is advisory only, the readable.wrap() method can be used to create a Readable stream that uses the old stream as its data source. It will rarely be necessary to use
readable.wrap() but the method has been provided as a convenience for interacting with older Node.js applications and libraries. ``
js import { OldReader } from './old-api-module.js'; import { Readable } from 'node:stream'; const oreader = new OldReader(); const myReader = new Readable().wrap(oreader);
myReader.on('readable', () => { myReader.read(); // etc. }); ``Parameters
| Name | Type | Description |
|---|---|---|
§stream | ReadableStream | An "old style" readable stream |
writable.write() method writes some data to the stream, and calls the supplied callback once the data has been fully handled. If an error occurs, the callback will be called with the error as its first argument. The callback is called asynchronously and before 'error' is emitted. The return value is
true if the internal buffer is less than the highWaterMark configured when the stream was created after admitting chunk. If false is returned, further attempts to write data to the stream should stop until the 'drain' event is emitted. While a stream is not draining, calls to
write() will buffer chunk, and return false. Once all currently buffered chunks are drained (accepted for delivery by the operating system), the 'drain' event will be emitted. Once write() returns false, do not write more chunks until the 'drain' event is emitted. While calling write() on a stream that is not draining is allowed, Node.js will buffer all written chunks until maximum memory usage occurs, at which point it will abort unconditionally. Even before it aborts, high memory usage will cause poor garbage collector performance and high RSS (which is not typically released back to the system, even after the memory is no longer required). Since TCP sockets may never drain if the remote peer does not read the data, writing a socket that is not draining may lead to a remotely exploitable vulnerability. Writing data while the stream is not draining is particularly problematic for a
Transform, because the Transform streams are paused by default until they are piped or a 'data' or 'readable' event handler is added. If the data to be written can be generated or fetched on demand, it is recommended to encapsulate the logic into a
Readable and use pipe. However, if calling write() is preferred, it is possible to respect backpressure and avoid memory issues using the 'drain' event: ``
js function write(data, cb) { if (!stream.write(data)) { stream.once('drain', cb); } else { process.nextTick(cb); } }
// Wait for cb to be called before doing any other write. write('hello', () => { console.log('Write completed, do more writes now.'); }); `
A Writable stream in object mode will always ignore the encoding` argument.Parameters
| Name | Type | Description |
|---|---|---|
§chunk | any | Optional data to write. For streams not operating in object mode, chunk must be a {string}, {Buffer}, {TypedArray} or {DataView}. For object mode streams, chunk may be any JavaScript value other than null. |
§callback? | ( | Callback for when this chunk of data is flushed. |
Returns
booleanfalse if the stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.write( chunk: any, encoding: BufferEncoding, callback?: ( error: Error) => void): booleanParameters
| Name | Type | Description |
|---|---|---|
§chunk | any | Optional data to write. For streams not operating in object mode, chunk must be a {string}, {Buffer}, {TypedArray} or {DataView}. For object mode streams, chunk may be any JavaScript value other than null. |
§encoding | BufferEncoding | The encoding, if chunk is a string. |
§callback? | ( | Callback for when this chunk of data is flushed. |
Returns
booleanfalse if the stream wishes for the calling code to wait for the 'drain' event to be emitted before continuing to write additional data; otherwise true.◆ Types
captureStdio takes over, and whether they still print.